High Noon is a stance mod for gunblades, blending swift slashes with gunshots.
Can be equipped on:
- Redeemer ✓
- Redeemer Prime ✓
- Sarpa ✓
- Stropha ✓
- Vastilok ✓
✓ denotes weapon with matching Stance polarity
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Lua Spy | B | 1.29% | 1 | 0.0129 | |
Weekly Conclave Challenge Reward | Weekly Conclave Challenge Reward | A | 2.27% | 1 | 0.0227 |
Complete all weekly Conclave challenges to get this reward in your in-game inbox:
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Brood Mother | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Deimos Brood Mother | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Feyarch Specter | 100% | 6.06% | 6.06% | 17 | 1 | 0.0606 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Final Showdown | 338.5%/s | 3.2s | ||||||||||||||||||||||
Forward (While Moving) |
Vagabond Blitz | 280.0%/s | 2.5s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Desperado Zeal | 162.2%/s | 1.9s | ||||||||||||||||||||||
Block (While Blocking) |
Tomahawk Double-Tap | 742.9%/s | 1.8s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
Full Bore* | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Fast Draw* | 333.3%/s | 0.6s | ||||||||||||||||||||||
Aerial (While In Air) |
Outlaw Rush* | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Vendetta* | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Last Words* | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- The second, third, and fourth attacks of Final Showdown does 25% bonus Impact, Puncture, and Slash damage.
- Every attack of Tomahawk Double-Tap does 25% bonus Impact, Puncture, and Slash damage.
- Most Slam attacks are based on single pellet damage, except for Stropha which does not trigger slams on these attacks.
- The final slam on Desperado Zeal is based on melee damage instead of pellet damage.
Media[]
Patch History[]
Hotfix 35.0.7 (2024-01-09)
- Fixed the “Last Words” Ground Finisher missing a Blast Damage icon in the High Noon Stance Mod screen.
Update 29.10 (2021-03-19)
- Replaced the Lifted proc from Final Showdown's fourth attack with a knockdown.
Update 15.5 (2014-11-27)
- Introduced
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)